Ssej'ir - Mage of Many Motions
Nov 27, 2015 7:36:57 GMT
Post by meyobrin on Nov 27, 2015 7:36:57 GMT
Name: Ssej'ir [Silent-One]
Race: Kobold
Age: 11 [6-10 Young Adult, 11-20 Adult]
Height: 2' 5''
Weight: 43 Lbs
~~In-Game Description~~
Kobolds are small reptilian humanoids, dangerous only in great numbers. This one in particular holding a rather quiet demeanor, often attempting to associate with another sentient to do the talking for it.
Grey scales and dull red eyes completed a rather average looking specimen, easily lost in the crowd of its kind. Physically it appeared mundane, favoring light cloth and a ranged weapon if possible.
~~Brief Biography~~
Ssej'ir stands an interesting individual. In stark contrast to the otherwise highly social construct that was Kobold Society, the little mage seemed at odds with spoken language. Intelligent enough, and often found reading and writing small stories in full coherency, the creature simply appeared to experience physical discomfort with verbal interaction. Seen usually expressing himself more through gesture or writing, relying on those whom have formed a social connection with him to interpret his limited use of vocabulary and his far more affluent gesticulation to others.
While having difficulty expressing himself in dialogue with strangers alone, the creature seemed to have developed a set of routines to follow in hopes to make adjustments easier. Being a creature of such small stature and need, while in turn having an eye for detail in an otherwise dark world, he often had an easy surplus of material and supplies that he did not require to meet basic sustenance. Said excess, a perfect bartering tool. One did not need to explain themselves too much, when they easily insert into any clique as a provider.
Evil, Good, Chaotic, Lawful. The creature simply wished to survive another day. He was obviously intelligent enough to understand right and wrong, and had the cognitive skill to apply a moral compass as needed. What with the creature's native sense of community and communal property, he made no sign of greed and every sign of charity. The survival of the whole yields the survival of one.
~~Extended History~~
Otherwise able to sustain themselves with negligible influence from the surface as a whole, a Kobold Mine experienced very little in the way of negativity during the apocalypse. As long as they kept themselves sequestered, a whole mine could perhaps survive the entire ordeal until the last Zombie decayed into inanimate filth due to nothing but the passage of time. As long as a single fever failed to break out and start that initial chain-reaction of events, they could live their lives in ignorant bliss.
Ssej'ir's initial years proved interesting. While most in a few months could walk and talk their first words in basic fashion, the unusually quiet Wyrmling failed to truly make his first word until his second year when most others would be learning life lessons with their working families. This would have been a terrible blow to his development, if not for those first words invoking the spark of magic. As any child sorcerer, one needed to have that talent harnessed before it could become dangerous. Thankfully for Kobold Society, they've an entire Social Caste to the blood nature. Where he would have had delt with his developmental issues and been a burden on others, that sorcerous spark gifted him a position to aid his Kin, regardless of any debilitation he might possess.
Guided and awakened through sorcery with ceremony and vow, he quickly found magic a way to express himself where words failed him. Knowledge and arts soaked in through reading and collective observation where direct interaction failed him in earlier years. He had finally find a place he could learn, and by proxy Grow. Still crippled with verbal inadequacies and social ineptitude, these faults were easily overlooked when he could instead provide for his kin through his innate talents when behest. Every mage had their quirks, so he simply needed to be the best magician possible so that his own might be passed over.
While everything wasn't perfect, he learned to manage. Keeping a book with him should anxiety ever fully cripple his vocal skills, even going so far as requesting assistance from the scouts to learn fragments of non-verbal communication. Slowly just finding out what exactly made himself tick, and what meager things made that beat hiccup or fall flat. Overall he simply learned to listen and follow instruction. Even if his senses overloaded himself, he needed to be able to do as told. Breakdown can wait until lives aren't on the line. Just shut-up, and follow.
So when the first fevers turned to tragic injuries in the infirmary, that's exactly what he did.
Race: Kobold
Age: 11 [6-10 Young Adult, 11-20 Adult]
Height: 2' 5''
Weight: 43 Lbs
~~In-Game Description~~
Kobolds are small reptilian humanoids, dangerous only in great numbers. This one in particular holding a rather quiet demeanor, often attempting to associate with another sentient to do the talking for it.
Grey scales and dull red eyes completed a rather average looking specimen, easily lost in the crowd of its kind. Physically it appeared mundane, favoring light cloth and a ranged weapon if possible.
~~Brief Biography~~
Ssej'ir stands an interesting individual. In stark contrast to the otherwise highly social construct that was Kobold Society, the little mage seemed at odds with spoken language. Intelligent enough, and often found reading and writing small stories in full coherency, the creature simply appeared to experience physical discomfort with verbal interaction. Seen usually expressing himself more through gesture or writing, relying on those whom have formed a social connection with him to interpret his limited use of vocabulary and his far more affluent gesticulation to others.
While having difficulty expressing himself in dialogue with strangers alone, the creature seemed to have developed a set of routines to follow in hopes to make adjustments easier. Being a creature of such small stature and need, while in turn having an eye for detail in an otherwise dark world, he often had an easy surplus of material and supplies that he did not require to meet basic sustenance. Said excess, a perfect bartering tool. One did not need to explain themselves too much, when they easily insert into any clique as a provider.
Evil, Good, Chaotic, Lawful. The creature simply wished to survive another day. He was obviously intelligent enough to understand right and wrong, and had the cognitive skill to apply a moral compass as needed. What with the creature's native sense of community and communal property, he made no sign of greed and every sign of charity. The survival of the whole yields the survival of one.
~~Extended History~~
Otherwise able to sustain themselves with negligible influence from the surface as a whole, a Kobold Mine experienced very little in the way of negativity during the apocalypse. As long as they kept themselves sequestered, a whole mine could perhaps survive the entire ordeal until the last Zombie decayed into inanimate filth due to nothing but the passage of time. As long as a single fever failed to break out and start that initial chain-reaction of events, they could live their lives in ignorant bliss.
Ssej'ir's initial years proved interesting. While most in a few months could walk and talk their first words in basic fashion, the unusually quiet Wyrmling failed to truly make his first word until his second year when most others would be learning life lessons with their working families. This would have been a terrible blow to his development, if not for those first words invoking the spark of magic. As any child sorcerer, one needed to have that talent harnessed before it could become dangerous. Thankfully for Kobold Society, they've an entire Social Caste to the blood nature. Where he would have had delt with his developmental issues and been a burden on others, that sorcerous spark gifted him a position to aid his Kin, regardless of any debilitation he might possess.
Guided and awakened through sorcery with ceremony and vow, he quickly found magic a way to express himself where words failed him. Knowledge and arts soaked in through reading and collective observation where direct interaction failed him in earlier years. He had finally find a place he could learn, and by proxy Grow. Still crippled with verbal inadequacies and social ineptitude, these faults were easily overlooked when he could instead provide for his kin through his innate talents when behest. Every mage had their quirks, so he simply needed to be the best magician possible so that his own might be passed over.
While everything wasn't perfect, he learned to manage. Keeping a book with him should anxiety ever fully cripple his vocal skills, even going so far as requesting assistance from the scouts to learn fragments of non-verbal communication. Slowly just finding out what exactly made himself tick, and what meager things made that beat hiccup or fall flat. Overall he simply learned to listen and follow instruction. Even if his senses overloaded himself, he needed to be able to do as told. Breakdown can wait until lives aren't on the line. Just shut-up, and follow.
So when the first fevers turned to tragic injuries in the infirmary, that's exactly what he did.