Layie's Bug Report Listing!
Nov 19, 2015 18:21:13 GMT
Post by layie on Nov 19, 2015 18:21:13 GMT
Player Name: TheOverlyCuteNymph
Character Name: Layie
Area Found (if any): Mines near starting area
Bug Description: Not really a bug, in the mine near the starting area (mi---- something) there is a trap in a pool of water that can do 35 ish lightning damage, with no warning sign or the like that its there, nor fried zombie, nor anything of the sort; you go into a building in newbie ville, and find a 35 damage trap in a puddle... its not really fun.
Player Name: TheOverlyCuteNymph
Character Name: Super Dead Eledhwen Silverblossoms
Area Found (if any): N/A
Bug Description: The Hunter Class, is listed that its supposed to be provided arrows, it is not.
Player Name: TheOverlyCuteNymph
Character Name: Super Dead Eledhwen Silverblossoms
Area Found (if any): N/A
Bug Description: Putting in gray elf as "Gray Elf" offers no subrace bonus or shift.
Player Name: TheOverlyCuteNymph
Character Name: Layie
Area Found (if any): N/A
Bug (might just be a bit nitpicky) Description: Certain zombies seem to have their basic racial things: www.d20srd.org/srd/monsters/zombie.htm which they shouldn't as zombies if your going by dnd... namely elven keen sense should go away with death; really a good number of the characters traits should go away, dnd mostly wants zombies to maintain the physical attacks not the whole everything else in exchange for bigger hit die and bigger smashes. Though it is kinda fun to beware the elven zombie super detector... it's just a lil odd for a dnd nerd to deal with - that said aberrant weird zombies do seem fun but anything that retains keen sense should also maintain the ability to... perform the horrifying task of turning a door handle in my opinion... (thus destroying the security of shelters everywhere!)
Player Name: TheOverlyCuteNymph
Character Name: Layie
Area Found (if any): N/A
Bug Description: Item Descriptions; The crafted item descriptions need a lil work, they have a lot of NWN item descriptions that go to unique items rather then even the generic which doesn't really mesh well with the setting due to you crafting it and the text on it being about something unrelated, I'm unsure if this also happens with so called "masterwork" items. -The mages wand of magic missles gives 2x castings of magic missles per day, but the description says it gives 5 uses, one of these things is a bug.
Character Name: Layie
Area Found (if any): Mines near starting area
Bug Description: Not really a bug, in the mine near the starting area (mi---- something) there is a trap in a pool of water that can do 35 ish lightning damage, with no warning sign or the like that its there, nor fried zombie, nor anything of the sort; you go into a building in newbie ville, and find a 35 damage trap in a puddle... its not really fun.
Player Name: TheOverlyCuteNymph
Character Name: Super Dead Eledhwen Silverblossoms
Area Found (if any): N/A
Bug Description: The Hunter Class, is listed that its supposed to be provided arrows, it is not.
Player Name: TheOverlyCuteNymph
Character Name: Super Dead Eledhwen Silverblossoms
Area Found (if any): N/A
Bug Description: Putting in gray elf as "Gray Elf" offers no subrace bonus or shift.
Player Name: TheOverlyCuteNymph
Character Name: Layie
Area Found (if any): N/A
Bug (might just be a bit nitpicky) Description: Certain zombies seem to have their basic racial things: www.d20srd.org/srd/monsters/zombie.htm which they shouldn't as zombies if your going by dnd... namely elven keen sense should go away with death; really a good number of the characters traits should go away, dnd mostly wants zombies to maintain the physical attacks not the whole everything else in exchange for bigger hit die and bigger smashes. Though it is kinda fun to beware the elven zombie super detector... it's just a lil odd for a dnd nerd to deal with - that said aberrant weird zombies do seem fun but anything that retains keen sense should also maintain the ability to... perform the horrifying task of turning a door handle in my opinion... (thus destroying the security of shelters everywhere!)
Player Name: TheOverlyCuteNymph
Character Name: Layie
Area Found (if any): N/A
Bug Description: Item Descriptions; The crafted item descriptions need a lil work, they have a lot of NWN item descriptions that go to unique items rather then even the generic which doesn't really mesh well with the setting due to you crafting it and the text on it being about something unrelated, I'm unsure if this also happens with so called "masterwork" items. -The mages wand of magic missles gives 2x castings of magic missles per day, but the description says it gives 5 uses, one of these things is a bug.